gaming industry market size

Video Game Industry – Statistics & Facts | Statista

Video Game Industry – Statistics & Facts A video game is an electronic game that can be played on a computing device, such as a personal computer, gaming console or mobile phone.

Statistic · Gaming · Penetration Rates Among Kids

Global Mobile Gaming Market 2019 Size, Trends, Industry

2 days ago · Global Mobile Gaming Market 2019 Size, Trends, Industry Analysis, Leading Players & Future Forecast by 2025 By Published: Feb 4, 2019 8:35 a.m. ET. Share.

Gaming Headset Market 2019 Global Trends, Market Share

Gaming Headset Market 2019 Global Trends, Market Share, Industry Size, Growth, Opportunities, and Market Forecast to 2025

Mobile Gaming Market, Size, Trend And Forecast To 2026

Therefore, the rise of mobile technology, has paved a perfect foundation for the success of the gaming industry. The size of the market can be understood from the fact that, mobile gaming apps accounted for more than 80% of all app revenue from Apple’s iOS App and Google Play Stores. Data plans getting cheaper is another prominent factor

Global Gaming Market: Size, Trends & Forecasts (2019-2023

The gaming industry is a term interchangeably used for gambling industry. The term gaming is more preferred by companies operating within the gambling market. As for them it sounds sort of more legal to be known as a “gaming company” instead of a “gambling company”.

Mobile Gaming Market Size, Trends – Industry Statistics

The mobile gaming market is highly dominated by smartphones and tablets segment as approximately 280 million tablets were used actively all over the world in 2016. Smartphones and tablets segment will account for the highest revenue due to software developments followed by PC games and console games.

Global Gaming Market- Industry Analysis, Size, Share

The gaming market has seen consistent rise since 2009 after the downturn of 2008 when the whole economy was affected due to the financial meltdown as people were not able to spend on the secondary needs, but after 2009 there was an increase and boom in the Gaming industry was observed till 2011.

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